![how to get weapon mods in payday 2 how to get weapon mods in payday 2](http://3.bp.blogspot.com/-y9ewINdgU2s/UiVkOFwJzBI/AAAAAAAAAas/qJ8vSdg2Ne8/s1600/Payday+2.png)
Create an armature, and create a second bone. To work around that we need to trace the original animation via a “copycat”. Rarely that does not include shells and rounds on single round\shell loading guns. That includes bolts, magazines, slides and pumps. Now we face the limitations: we can’t edit a gun’s movement. Disable it, press Set Inverse, enable it back and it should be set. Give the bone named a_weapon_right a child modifier and make the right hand it’s parent. The weapon should follow the right hand as if it’s being held by it. To do that, keyframe the Influence parameter on the IK modifier. To work around that you need to create a blending from IK being disabled and enabled. There’s a flaw though: IK doesn’t put the hand in a precise position of the bone. Now to move the left hand you gonna move the new bone, not the hand. Then go to the left hand and set the target to be the new bone. It should be now in the same position as the left hand.
![how to get weapon mods in payday 2 how to get weapon mods in payday 2](https://multiapkclub.com/wp-content/uploads/2021/07/Payday-2-Mods-.jpg)
To do that for the left hand, create another armature with one bone, give it a Copy Transforms modifier, create a visual keyframe and delete the modifier. We don’t need to set a target for IK for it to work, but we’re gonna need that if we want a hand to “stick” to the weapon. Now put a Inverse Kinematics on both hands with chain length of 3 and tick the rotation checkbox. You could also create a camera that would imitate the ingame one, but it won’t line up correctly, so just use it for a rough preview. Some animations like 1887 won’t be easily rotatable, not even counting in that the weapon bone there isn’t in it’s lined up position, but it’s rare. In most cases, you can just rotate it 90 degrees flat so it will be the right side up. To import an animation, select the skeleton, import an animation with Only the selected attribute box ticked, so it won’t affect the hand models. Don’t save over it, you gonna need the original for other animations. Get a new one here: Īfter you’ve exported animation from the game files, you gonna wanna open the DieselFPS_Arms.blend from FPS Animation Resource. If you can’t find the weapon, it might be added recently, and your Hashlist is outdated. After you’ve picked an animation, you need to find and extract it via Diesel bungle viewer.
![how to get weapon mods in payday 2 how to get weapon mods in payday 2](https://gamertweak.com/wp-content/uploads/2021/09/payday-2-best-mods-1280x720.jpg)
Now you need to decide what do you want to do and what animations you want to be changed. 2.93 uses a new python version and that’s the issue as far as i know.
HOW TO GET WEAPON MODS IN PAYDAY 2 DOWNLOAD
If there’s none, you’re on Blender 2.93, you gonna need to download 2.92 from the official website. Try hitting Export => Diesel animation and make sure there are attributes on the right side of the export window that’ve just popped up. In the filter drop-down menu select “User’ and make sure the add-on is there and the box on it is ticked. Do that via Edit => Preferences => Add-ons => Install….
![how to get weapon mods in payday 2 how to get weapon mods in payday 2](https://i.ytimg.com/vi/LPxIfCVQa7g/maxresdefault.jpg)
HOW TO GET WEAPON MODS IN PAYDAY 2 INSTALL
Note only the Shuriken, Kunai Knife, and Stainless Steel Syringe are poisoned by default Every other weapon needs to be modded.First, you need to install Blender. The following weapons can poison enemies. If an enemy is hit with a poison weapon again while already poisoned and displaying the animation and the chance for the animation to play fails, the animation is not aborted.įor a more detailed explanation of how poison works, see the "Weapon stats - Advanced Concepts" section of Frankelstner's "The Long Guide". ( 100% for Shuriken, 70% for Kunai Knife and Stainless Steel Syringe, 50% for all other weapons) If an enemy goes into the animation, they will stay in that animation until the poison wears off. Most enemies have a chance to go into a stun animation while poisoned. If an enemy is hit with a poison weapon while still poisoned, the amount of time they take damage from poisoning is reset and instead of a 0.5s delay, there is a 0.25s delay. There is a delay of 0.5 seconds before enemies start taking damage. Poison deals 250 damage to enemies every 0.5 seconds for a set amount of time ( 1 second with the Kunai Knife and Stainless Steel Syringe, 6 seconds with every other weapon). Poison is a gameplay mechanic in PAYDAY 2 introduced in the Gage Ninja Pack DLC, dealing damage to enemies over time and stunning them.